


%Perlin Texture
op=Perlin_Texture();
set(op,'amplitude',0.7);
set(op,'length_scale',5);
set(op,'frequency_falloff',0.8);
subpop{1}.markers.Density_Marker.nucleus.AddOperation(op);
% Throw in some turbulence
% Turbulent Texture
op=Turbulent_Texture();
set(op,'max_displacement',5);
set(op,'length_scale',4);
set(op,'frequency_falloff',0.7);
subpop{1}.markers.Density_Marker.nucleus.AddOperation(op);