%Perlin Texture op=Perlin_Texture(); set(op,'amplitude',0.7); set(op,'length_scale',5); set(op,'frequency_falloff',0.8); subpop{1}.markers.Density_Marker.nucleus.AddOperation(op);
% Throw in some turbulence % Turbulent Texture op=Turbulent_Texture(); set(op,'max_displacement',5); set(op,'length_scale',4); set(op,'frequency_falloff',0.7); subpop{1}.markers.Density_Marker.nucleus.AddOperation(op);